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A story-driven action-adventure RPG set in a new sci-fi universe 40,000 years in the future.
Players will fight for humanity’s survival against its own evolution and confront the effects of time dilation caused by interstellar travel. The game is being developed by
Archetype Entertainment, co-developed by Climax Studios and published by Wizards of the Coast.

Level Designer - Climax Studios

Working both on-site in Portsmouth (UK) and remotely from Sweden as a Level Designer.
I'm so proud of all the hard work the team have put in and I can't wait for you all to play the game.

Responsibilities and accomplishments
 

  • Prototyping world objects, interactions and player puzzle abilities

  • Designing playground examples and crit mission level beats utilizing the puzzle mechanics

  • Helped develop editor tools to improve the workflow for Level Designers

  • Quest Design

    • From concept and planning to functional passes

  • Encounter Design throughout multiple missions

  • Level maintenance and reactive work

    • Taking levels from functional to content complete

  • Set the gold standard for cross-disciplinary communication, collaboration and documentation

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