
A story-driven action-adventure RPG set in a new sci-fi universe 40,000 years in the future.
Players will fight for humanity’s survival against its own evolution and confront the effects of time dilation caused by interstellar travel. The game is being developed by Archetype Entertainment, co-developed by Climax Studios and published by Wizards of the Coast.
Level Designer - Climax Studios
Working both on-site in Portsmouth (UK) and remotely from Sweden as a Level Designer.
Responsibilities and accomplishments
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Prototyping world objects, interactions and player puzzle abilities
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Designing playground examples and crit mission level beats utilizing the puzzle mechanics
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Created editor tools to improve the workflow for Level Designers
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Open-world Quest Design
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From concept and planning to functional
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Encounter Design throughout multiple missions
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Level maintenance and reactive work
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Taking levels from functional to content complete
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Set the gold standard for cross-disciplinary comminication and documentation
