Prototypes, previous portfolio pieces and group projects.
A showcase of different prototypes and more niched projects done in a shorter timespan, as well as the portfolio pieces and group projects created during my studies at The Game Assembly.
Games made at The Game Assembly
These 8 games were developed during my time at The Game Assembly in teams of varying sizes over 9 to 14 weeks (half-time or full-time). We used a range of engines and editors, including Unity, the school's in-house engine and our own custom-built engine called LLL.
Third person horror game
Team size: 21
Production time: 14 weeks HT
Engine: LLL (Own engine)
Editor: LLL (Own engine)
Party game
Team size: 21
Production time: 9 weeks FT
Engine: LLL (Own engine)
Editor: LLL (Own engine)
Shoot 'em up
Team size: 14
Production time: 8 weeks HT
Engine: TGA2D
Editor: Tiled
Puzzle game
Team size: 14
Production time: 6 weeks HT
Engine: Unity
Editor: Unity
Endless runner
Team size: 14
Production time: 6 weeks HT
Engine: Unity
Editor: Unity
Action adventure
Team size: 13
Production time: 8 weeks HT
Engine: TGE
Editor: Custom editor
ARPG
Team size: 21
Production time: 14 weeks HT
Engine: LLL (Own Engine)
Editor: Unreal Engine
Platformer
Team size: 13
Production time: 8 weeks HT
Engine: TGE
Editor: Custom editor
A collection of pictures from assignments at The Game Assembly
From various courses studying Level Design.