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Prototypes, previous portfolio pieces and group projects.
 

​A showcase of different prototypes and more niched projects done in a shorter timespan, as well as the portfolio pieces and group projects created during my studies at The Game Assembly.

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Follow along my journey creating a First Person Sci-Fi shooter focusing on Game and Technical Design

Project The Loop

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Third Person Shooter

A complete Returnal inspired biome

with focus on technical and combat design

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Action Adventure Shooter
First person immersive sim 

with a focus on prototyping and level design

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Old PC

Model made in MagicaVoxel, inspired by early 1990 computers. 

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Puzzle platform prototype

Shift between worlds to find the way forward in this one level prototype. 

Games made at The Game Assembly

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These 8 games were developed during my time at The Game Assembly in teams of varying sizes over 9 to 14 weeks (half-time or full-time). We used a range of engines and editors, including Unity, the school's in-house engine and our own custom-built engine called LLL.

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Third person horror game

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Team size: 21
Production time: 14 weeks HT
Engine: LLL (Own engine)
Editor: LLL (Own engine)​​

Party game

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Team size: 21
Production time: 9 weeks FT
Engine: LLL (Own engine)
Editor: LLL (Own engine)​​

Shoot 'em up

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Team size: 14
Production time: 8 weeks HT
Engine: TGA2D
Editor: Tiled​​

Puzzle game

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Team size: 14
Production time: 6 weeks HT
Engine: Unity
Editor: Unity​​

Endless runner

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Team size: 14
Production time: 6 weeks HT
Engine: Unity
Editor: Unity​​

Action adventure

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Team size: 13
Production time: 8 weeks HT
Engine: TGE
Editor: Custom editor​​

ARPG

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Team size: 21
Production time: 14 weeks HT
Engine: LLL (Own Engine)
Editor: Unreal Engine​​

Platformer​​

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Team size: 13
Production time: 8 weeks HT
Engine: TGE
Editor: Custom editor​​

A collection of pictures from assignments at The Game Assembly

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From various courses studying Level Design.

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