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Follow along my journey creating a First Person Sci-Fi shooter focusing on Game and Technical Design

Project The Loop

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Third Person Shooter

A complete Returnal inspired biome

with focus on technical and combat design

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Gun game maps

Two elimination maps made in UEFN with a custom game mode scripted in Verse.

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Third person horror game

Team size: 21
Role: Technical Level Designer
Production time: 14 weeks HT
Engine: LLL (Own engine)
Editor: LLL (Own engine)

Party game

Team size: 21
Role: Technical Level Designer
Production time: 9 weeks FT
Engine: LLL (Own engine)
Editor: LLL (Own engine)

Games made at The Game Assembly

The following 8 games are made together with programmers, animators, artists and tech artists
during my time at The Game Assembly. The groups have varied in sizes and the length of each projects spans from 9 to 14 weeks, either during half (HT) or full speed (FT). The utilized engines and editors varies from our own engine, made from scrath, to Unity and the schools in-house engine.

Shoot 'em up

Team size: 14
Role: Level Designer
Production time: 8 weeks HT
Engine: TGA2D
Editor: Tiled

Puzzle game

Team size: 14
Role: Level Designer
Production time: 6 weeks HT
Engine: Unity
Editor: Unity

Runner

Team size: 14
Role: Level Designer
Production time: 6 weeks HT
Engine: Unity
Editor: Unity

Action adventure

Team size: 13
Role: Level Designer
Production time: 8 weeks HT
Engine: TGE
Editor: Custom editor

ARPG

Team size: 21
Role: Technical Level Designer
Production time: 14 weeks HT
Engine: LLL (Own Engine)
Editor: Unreal Engine

Platformer

Team size: 13
Role: Level Designer
Production time: 8 weeks HT
Engine: TGE
Editor: Custom editor

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